2026 Halfway Point Update
The year is 50% over, which is a perfect point to take stock and give you a short summary of what I’ve been doing. Client work I hit the ground…
The year is 50% over, which is a perfect point to take stock and give you a short summary of what I’ve been doing. Client work I hit the ground…
Last week I did a talk at Nordic Games about all the small-but-important ways I’ve seen founders accidentally contribute to the death of their studio. The room was packed, and…
I’ve been working with a leader in a big studio. In one of our sessions, we discussed the vision for their studio, and they shared that they weren’t sure how…
Disagreements happen. Especially in creative endeavours like the development of a videogame, it is to be expected that people have different opinions, and that conflict will occur. Not every conflict…
Every studio has a purpose – the thing they exist to do or the effect they wish to have in the world – even if it’s not written it down.…
Leadership in a game studio isn’t just about shipping games or hitting milestones. It’s about what you choose to be responsible for, even when no one is explicitly asking you…
If you’re like most indies, your priorities are simple: finish the game first, everything else second. And even if we agree that this is the right order of things, there…
Between Christmas and New Year’s, I sat down to review everything that happened in 2025. I’m doing this for the 6th time in a row, and it is easily the…
I’ve been spending most of the holiday break so far just hanging out with my partner and our daughter–reading books, playing games and watching movies. The only time I’ve eked…
One of my favorite parts of The Fifth Discipline by Peter Senge is his focus on systems thinking. So many persistent problems within organizations (and individuals!) stem from invisible systems that shape…